CAPTURE_ISLAND_PAINT_GRACE_MS
The paint-grace beat after quiescence: an engine that has all its bytes is still animating them in (a map's tile and symbol fades are ~300ms), and those frames are the difference between the artifact and a half-transparent one.
The paint-grace beat after quiescence: an engine that has all its bytes is still animating them in (a map’s tile and symbol fades are ~300ms), and those frames are the difference between the artifact and a half-transparent one. Bounded and unconditional — there is no cross-engine “done fading” signal to derive, so this is the design’s one deliberate constant beat.
Import from @homepages/template-kit.
Signature
Section titled “Signature”const CAPTURE_ISLAND_PAINT_GRACE_MS: 400See also
Section titled “See also”captureViewportframeTokensprintPageSizeresolveFormatGeometrysettleCaptureCAPTURE_HAS_ISLANDS_EXPRESSIONCAPTURE_ISLAND_PAINT_GRACE_EXPRESSIONCAPTURE_ISLAND_QUIET_WINDOW_MSCAPTURE_ISLAND_SETTLE_TIMEOUT_MSCAPTURE_ISLANDS_READY_EXPRESSIONCAPTURE_ISLANDS_READY_GLOBALCAPTURE_READY_EXPRESSIONCAPTURE_WAIT_UNTILFRAME_ROOT_CLASSCaptureSettleHostCaptureViewportFormatIdentityFrameTokensPrintPageSizeResolvedFormatGeometryDocumentFormatImageFormatPhysicalLength