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CAPTURE_ISLAND_PAINT_GRACE_MS

The paint-grace beat after quiescence: an engine that has all its bytes is still animating them in (a map's tile and symbol fades are ~300ms), and those frames are the difference between the artifact and a half-transparent one.

The paint-grace beat after quiescence: an engine that has all its bytes is still animating them in (a map’s tile and symbol fades are ~300ms), and those frames are the difference between the artifact and a half-transparent one. Bounded and unconditional — there is no cross-engine “done fading” signal to derive, so this is the design’s one deliberate constant beat.

Import from @homepages/template-kit.

const CAPTURE_ISLAND_PAINT_GRACE_MS: 400